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Phillip Phair
Phillip Phair
3D Visualization and Environment Artist
Melbourne, Australia

Summary

I am a digital media artist and I graduated with high distinction from the Swinburne University of Technology, with a specialization in computer graphics, design and programming.

In my professional career I have chosen to combine my passion for arts and technical skills, working in design, 3d visualization and digital artwork.

I have qualifications in Design and Multimedia and have been trained in the use of industry standard programs such as the Adobe Creative Suite, Eon Vue, Autodesk 3DS Max and the Epic Games Unreal Engine.

I have been using 3D software for more than fifteen years during which time I have created poster designs for print, 3D models for interactive's and games as well as 3D assets for design visualization and presentation rendering.

I have created games for mobile's using Adobe Animate and have worked on games across various platforms including Microsoft, Sony and Nintendo game consoles.

The types of work I have created are diverse and include using Photogrammetry and creating Dense Point Cloud meshes for extremely accurate 3D modelling and measurement.

Skills

3D ModelingEnvironment ModelingPhotogrammetryTechnical Artist

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Mari
Mari
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
Vue
Vue
ZBrush
ZBrush
Knald
Knald
Premiere
Premiere
SpeedTree
SpeedTree
Photoscan
Photoscan
Audition
Audition
Animate
Animate
RealityCapture
RealityCapture

Reel